Extremitas concept art

Extremitas: Battle Rattle's Extremitas shows immense promise

How Actuator Digital supported Extremitas, an innovative sci-fi MMO, through strategic planning, UI design, and asset creation.

Extremitas, developed by Battle Rattle Studios, is an ambitious sci-fi MMO blending epic space adventures, intricate logistics simulations, and strategic command and control. The game is built around semi-persistent week-long matches, featuring procedurally generated environments and lore that encourage player collaboration across specialist roles such as combat, logistics, and intelligence.

Players choose professions from Navy, Logistics, or Intelligence. Gameplay combines exploration, resource gathering, intelligence operations, and research before culminating in large-scale conflicts that require effective teamwork and resource management. The procedurally generated lore ensures each match offers a unique narrative experience.

Check out footage from a recent play-test:

The Challenge

Extremitas needed to communicate a large and complex game vision while moving toward production. Battle Rattle Studios needed clarity around funding, production milestones, and the work required to complete version 1.0. The project also needed compelling visual assets and an intuitive interface that could communicate the roles, systems, and world of the game.

To support that vision, the work needed to solve several connected problems: define a credible production plan, create distinct ship designs for different gameplay roles, establish a scalable art pipeline, and build UI assets that could remain clear and consistent across multiple resolutions.

The Solution

Actuator Digital supported Extremitas across three connected workstreams: strategic planning, ship asset creation, and UI design.

Strategic Workshop for Funding and Production

Actuator facilitated a structured “Funding & Production Plan Workshop” to address the project’s need for budget clarity and funding strategy. The workshop included presentations, collaborative planning, hands-on budgeting, and defined actionable outcomes. It produced:

  • A credible roadmap outlining production milestones for completing version 1.0.
  • Tailored funding strategies that prioritised high-value investment opportunities.
  • Defined pitch artifacts and a clear development schedule.
  • A comprehensive project plan detailing actions, responsibilities, and timelines.

Ship Asset Creation

Early UI Mock-up

Actuator Digital developed visually distinct, lore-rich ship designs for Warships, Mining Vessels, and Intelligence Ships. Each design needed to communicate its role while strengthening Extremitas’ identity:

  • Defined detailed ship designs reflecting distinct roles and aligning with the game’s lore.
  • Created bespoke assets to strengthen Extremitas’ unique identity.
  • Ensured intuitive gameplay understanding through clear visual distinctions.
  • Delivered high-quality 3D assets ready for immediate prototype integration.
  • Established a scalable art pipeline documenting essential tools and processes for ongoing asset production.

Here’s a sample of the resulting pre-vis:

Tools utilized included Blender for modeling and Substance Designer and Painter for textures. The delivered assets included FBX models, texture files, source files, art pipeline documentation, and comprehensive handovers.

UI Design & Creation

Early UI Mock-up

Actuator Digital developed a cohesive and functional UI to enhance user engagement and support the game’s complex systems:

  • Collaborated closely on wireframe analysis and visual asset planning.
  • Created visual assets including interactive icons, typography hierarchies, and color palettes.
  • Designed scalable and modular assets optimised for multiple resolutions.
  • Organised asset files for smooth integration and provided detailed documentation.
  • Facilitated iterative feedback loops to ensure alignment with in-game execution expectations.

The UI creation process leveraged Figma, Photoshop, Illustrator, Blender, and Substance Suite to provide comprehensive design coverage.

The Outcome

Actuator Digital’s multifaceted approach provided Battle Rattle Studios with:

  • A clear, actionable strategy for funding acquisition and prototype completion.
  • A robust, intuitive, and visually appealing UI that enhanced the game’s user experience.
  • High-quality ship assets that elevated the prototype and established foundational art direction for future development.

Together, these contributions addressed critical development hurdles and positioned Extremitas as an investable, market-ready product.

Extremitas remains a project with immense promise. Actuator Digital is proud to support Battle Rattle Studios as it continues seeking the funding and support needed to realise its ambitious vision. Follow the project in Battle Rattle Studios’ Discord community.