Our custom-built, open-source tools. Many of the tools we create and use on our projects are available to anyone. If you’re a studio in need of tools to help solve technical problems, you’re in the right place.
The backbone of Actuator’s Unity projects.
It simplifies project architecture through dependency injection, using code-first principles.
Flume focuses on simple service injection and provides support for working with regular C# classes, MonoBehaviours, and ScriptableObjects.
Makes UI state management simple.
A Unity-based implementation of the Flux design pattern, for single-scene data ecosystems.
An alternative to the MVC pattern, this is a clean solution to sharing and updating state between all view types that can exist in a Unity application.
Helps break down large problems into smaller, simple, interactive parts.
A Unity package for creating and running code snippets in Unity’s Play Mode.
Excellent for demonstrating, testing, and observing behaviours of small systems.
Unity Testpilot drives Unity like a user would.
A support package for simulating user input against UI elements during automated Unity tests.
Integrated into tests, allows for automated testing of Unity UI, a traditionally manually tested area.